cronos Posted April 29, 2008 Posted April 29, 2008 Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures Quote
cronos Posted April 29, 2008 Author Posted April 29, 2008 the Animation Master Project - require V14 or Later (V15) to open MultiTexture_AMV14.zip Quote
Eric2575 Posted April 29, 2008 Posted April 29, 2008 Can you tell us why you would use both a normal map and a bump map? I thought a normal map was a step above a bump map? Quote
cronos Posted April 29, 2008 Author Posted April 29, 2008 my experience wiht Milti terture is experimental 100% , I am not sure , but I obtain better results when use both textures normal map is affected per to light differently than a bump map , if you use both textures you obtain a better results some times I use the bump map for add diferent details , bump map is a totally different image (texture) Quote
cronos Posted April 29, 2008 Author Posted April 29, 2008 10 - is important to use UV mapping , for your textures (is more easy paint it) 11 - Flatten is usefull to make UV mapping - read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 129 to 131 Quote
HomeSlice Posted April 30, 2008 Posted April 30, 2008 Thank you cronos, those are some nice tips. Quote
cronos Posted April 30, 2008 Author Posted April 30, 2008 thanks for all comments 12 - is important you count with good texture bank ( http://www.cgtextures.com/ ) 13 - always combine textures for better results 14- I recomend use Gimp or Photoshop to combine textures 15 - Textures = Faster Renders , Materials = Slow Renders Quote
cronos Posted May 1, 2008 Author Posted May 1, 2008 16 - if you need paint over 3d model uses 3DPainter 17 - 3DPainter Can Make Automatic UV Mapping (special - Decal Tiles) 18 - activated Multi Pass 16 pass 4x4 if you use 3DPainter Automatic UV Mapping Quote
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