paradymx Posted April 5, 2008 Posted April 5, 2008 Taking a break from my portfolio (well...... I've just been rendering for a week straight now) and I decided to have some fun and try to model for a change. and here's the result.... First Tsurugi For those of you not into Video Games or Anime (I like to hope were all at least into animation here at least ) This is the sword Cloud Strife from Final Fantasy 7 uses in the CG movie Advent Children. (picture from the movie) Thought it would be something cool to model. I rigged it to work just like the sword in the movie. Six swords combining into one. I posted a quick demo just to give you an idea how the model works. tsword.mov Two questions though. I picked up some where that using reflection maps as aposed to actual reflectivity is suppose to save render time. I tested both ways and saw no difference. Is render time really saved? I set up the rig with nulls as targets for the placement of the sword when the need to animate it locking into place. I want them to be visible but not able to be manipulated. I made a constraint that limited all manipulators to off but if I am working in the Choregraphy I still can select them. Is the pose constraint the wrong way to go? My splinemanship needs work I know; any suggestions are always wanted along with the regular C&C. Quote
Hash Fellow robcat2075 Posted April 5, 2008 Hash Fellow Posted April 5, 2008 I know nothing of the story behind it but that's an interesting gizmo you got there. Quote
paradymx Posted April 8, 2008 Author Posted April 8, 2008 I know nothing of the story behind it but that's an interesting gizmo you got there. Yeah I love most of Square Enix's concept and character designs. the hard part was making everything fit. I had to cheat in some areas of the design so its not an exact replica. I wish I could get the wireframes and turnarounds from the actual movie. Quote
kylemb Posted April 13, 2008 Posted April 13, 2008 that is f****** awsome . now just make cloud Quote
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