animation man hi Posted March 30, 2008 Posted March 30, 2008 I thought of making a pirates of the Caribbean skeleton so i used Eugine model to make him added hair but still need help adding clothes to him does anyone know how. Here is a walk test Test_wak.mov Quote
kylemb Posted March 31, 2008 Posted March 31, 2008 damn man thats awsome.i cant help with the clothes but just an idea,make him meater.but apart from that is a cool one! Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 Thanks. what do you mean meater do you mean like flesh and muscle. Thanks again Quote
kylemb Posted March 31, 2008 Posted March 31, 2008 a littil bit of rotten musle around the chest and arms shoud do it Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 Thanks I am still working on hair and stuff but thanks. Quote
kylemb Posted March 31, 2008 Posted March 31, 2008 where did ya get the bone texture from. or did you make it? Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 I wasn't sure I liked the guy I made so I made another with different skin tone. Tell me what you think. Test_walk.mov Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 I added a new walk and actually i just took a dirt image for the image folder and applied it over all sides. Quote
kylemb Posted March 31, 2008 Posted March 31, 2008 well i like the way you think. i cant w8 to see the whole thing. Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 Thanks i still need to figure out how to add clothes like a zombie but thanks. Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 I am almost done making a mouth test Quote
kylemb Posted March 31, 2008 Posted March 31, 2008 just an idea but for every pice of him (arms legs chest ect.) why not make a wire round the outside of the body pice, pull it away. lathe it than mold it into the sorta shape you want it, than make it a grupe. when you have done that for all his peces put thm together on him and use the cloth thing(menstioned in tao a:m flag) Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 Hear it is i see some glitches in the texture. Pirate_talk.mov Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 just an idea but for every pice of him (arms legs chest ect.) why not make a wire round the outside of the body pice, pull it away. lathe it than mold it into the sorta shape you want it, than make it a grupe. when you have done that for all his peces put thm together on him and use the cloth thing(menstioned in tao a:m flag) That acutely sound like a great idea thanks Quote
kylemb Posted March 31, 2008 Posted March 31, 2008 dont the "zombies" in pirates of the carabean have sorta lips that dont cover there teeth Quote
animation man hi Posted March 31, 2008 Author Posted March 31, 2008 OK thanks. I just saw your 13 years old. It's amazing that young people are animating like me since I'm only 12 Quote
kylemb Posted April 1, 2008 Posted April 1, 2008 yea i like working with more cartoony things but now and than ill start something i like that looks real...ish Quote
animation man hi Posted April 1, 2008 Author Posted April 1, 2008 Yeah. I personally think 3D looks cooler than 2D. Quote
kylemb Posted April 1, 2008 Posted April 1, 2008 oh... no i ment 3d but mor destinguished fetures and flat colers Quote
animation man hi Posted April 1, 2008 Author Posted April 1, 2008 Not yet later today i will the thing is i was sick Saturday, Sunday, and Monday so I had time but now I have to do school cause I'm home schooled. Quote
animation man hi Posted April 1, 2008 Author Posted April 1, 2008 Lucky you. I might have more updates later today. Quote
Kelley Posted April 5, 2008 Posted April 5, 2008 I thought of making a pirates of the Caribbean skeleton so i used Eugine model...but still need help adding clothes to him does anyone know how. I'd use, or build, a whole new character model. [maybe use something from the 'Extras' CD] Then, using a "Translate to..." constraint, superimpose one over the other and make them walk together. Moving from sunlight to moonlight, I'd turn one or the other models off. You could get get a transition to happen by adding Transparency Maps to the 'human' pirate which would allow the skeleton to show through. Quote
Masna Posted April 8, 2008 Posted April 8, 2008 Hey Animation Man, I really like this project so far! The only change I would make is the hair's texture. Maybe you could taper it a bit more... like in the last exercise in TAO of A:M, "It's Getting a Bit Hairy". Hope that helps a little, Masna Quote
animation man hi Posted April 8, 2008 Author Posted April 8, 2008 Thanks Masna what do you mean. Change it to what. Quote
Masna Posted April 9, 2008 Posted April 9, 2008 If you look at the last lesson it goes into detail about making it more realistic by making the hair become thinner towards the end of the folicel but thicker towards the root. This can be achieved by using the timeline. Heres how to do it: 1) Pick [View] [Timeline] from the menu bar. 2) Zoom in so you can see 0-100%: this represents 0% of the length up to 100% of the length. 3) Click on the channel ( the dotted line) at 100%. This adds a control point. 4) Drag the control point down to a thickness of .01. This will make the hair taper towards it's end. 5) After your happy with the thickness of your hair move the position indicator (the purple line) back to 0%. Hope that helps. I pretty much quoted TAO of A:M but anyone correct me if i'm wrong, Masna Quote
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