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Hash, Inc. - Animation:Master

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Posted

just an idea but for every pice of him (arms legs chest ect.) why not make a wire round the outside of the body pice, pull it away. lathe it than mold it into the sorta shape you want it, than make it a grupe. when you have done that for all his peces put thm together on him and use the cloth thing(menstioned in tao a:m flag)

Posted
just an idea but for every pice of him (arms legs chest ect.) why not make a wire round the outside of the body pice, pull it away. lathe it than mold it into the sorta shape you want it, than make it a grupe. when you have done that for all his peces put thm together on him and use the cloth thing(menstioned in tao a:m flag)

 

 

That acutely sound like a great idea thanks

Posted
I thought of making a pirates of the Caribbean skeleton so i used Eugine model...but still need help adding clothes to him does anyone know how.

I'd use, or build, a whole new character model. [maybe use something from the 'Extras' CD] Then, using a "Translate to..." constraint, superimpose one over the other and make them walk together. Moving from sunlight to moonlight, I'd turn one or the other models off. You could get get a transition to happen by adding Transparency Maps to the 'human' pirate which would allow the skeleton to show through.

Posted

Hey Animation Man,

 

I really like this project so far! The only change I would make is the hair's texture. Maybe you could taper it a bit more... like in the last exercise in TAO of A:M, "It's Getting a Bit Hairy".

 

Hope that helps a little,

Masna

Posted

If you look at the last lesson it goes into detail about making it more realistic by making the hair become thinner towards the end of the folicel but thicker towards the root. This can be achieved by using the timeline. Heres how to do it:

 

1) Pick [View] [Timeline] from the menu bar.

2) Zoom in so you can see 0-100%: this represents 0% of the length up to 100% of the length.

3) Click on the channel ( the dotted line) at 100%. This adds a control point.

4) Drag the control point down to a thickness of .01. This will make the hair taper towards it's end.

5) After your happy with the thickness of your hair move the position indicator (the purple line) back to 0%.

 

Hope that helps. I pretty much quoted TAO of A:M but anyone correct me if i'm wrong,

Masna

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