michaelangeloart Posted March 18, 2008 Posted March 18, 2008 I read that if I output the AVA format model, it would maintian UV co-ordinates and be modified in Zbrush. However, I have not been able to find a way to translate the .AVA format to .OBJ What do you think is the problem and has this issue been resolved on another link. Thanks, Michaelangelo Quote
Hash Fellow robcat2075 Posted March 18, 2008 Hash Fellow Posted March 18, 2008 I think JohnArtbox has done quite a bit of R&D into this. you may find help in one of these topics... edit: this may be the one http://www.hash.com/forums/index.php?showt...7&hl=ZBrush Quote
JohnArtbox Posted March 18, 2008 Posted March 18, 2008 You'll find more details in the zbrush threads, but basically you export an obj files from an AM file with UV's setup. Once you're in zbrush, you reload the texture and then flip it verticallly. Paint and enjoy. Quote
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