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Hash, Inc. - Animation:Master

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Posted
hi, all this is my next try of hash modeling. welcome any criticism! thanks!

 

Nice one...

But one question... did you use a cookie cut map for the clapper?

Why? Of course it can be done, but I think this is something you could easily model with a few patches which will be faster to render, and easier to change if you want to.

 

See you

*Fuchur*

Posted
did you use a cookie cut map for the clapper?

 

no this is boolean, but what is this " cookie cut map ". Thanks!

 

Isn't there a bolt down in the handle?

 

i use some picture (i delete it by accident) , and there is no bolt down in the handle.

 

Thank you all!

Posted
no this is boolean, but what is this " cookie cut map ". Thanks!

 

A cookie-cut-map is like a masked image. That means you can define with an image, where the mesh should be visible and where not... (like a transparency-map).

It can be useful for holes (and such things) which are more or less small and would need much time to model. A good example is a tree. You can just get an imagemap of a tree and make a grey-scale-image from it.

Than you get a cube or plane and just map it with the map... now set the greyscaleimage to "cookiecut".

In this way you can produce nice trees with very low patch-cpints. THis is a technique which is often used by game-designers to keep the polycount low.

 

*Fuchur*

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