Evenstar03 Posted February 28, 2008 Posted February 28, 2008 Hello, I am relatively new to animation, and needed some advice on applying textures. I am trying to import a .3ds model, and I found an appropriate plug-in to achieve this. However, once I have the model in A:M, it appears untextured. The decals for the model are also imported, and under the directory of each decal is a set of "stamps". When double-clicked, the stamps bring up a window with the decal, and what appears to be part of the model's framework in it. I was wondering if there was a way to apply the decal using this stamp, and avoid having to re-position each decal myself. Is this possible? Thanks in advance! Quote
MMZ_TimeLord Posted February 29, 2008 Posted February 29, 2008 As far as I know, right now, there is no way to add new decals to 'props' of imported polygon models. Only way you could do that is to import it into a new model and then peak all the splines and then apply a decal to that. Good luck! Quote
HomeSlice Posted February 29, 2008 Posted February 29, 2008 Or decal it in another program before you import it into AM. Quote
bighop Posted March 1, 2008 Posted March 1, 2008 The new Photoshop CS3 (extended I think?) is able to apply decals to 3d models and export them to many model formats. I don't know if AM is one of the formats, but I know one of the formats AM can import. Quote
Evenstar03 Posted March 1, 2008 Author Posted March 1, 2008 Thanks for all the great advice. Actually, I got the model to import (textures and all) into a freeware program called Metasequoia, which, though not as useful as A:M (in my opinion), will serve my purpose. I'm trying to use the model for a papercraft project, and all I needed to do is to simplify it some first. Also, I didn't know Photoshop could handle 3D models. I have a version of CS3 (I don't know if it's 'extended' or not, as mentioned above) but I'll read up on that. Thanks for the tip. Quote
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