sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Weighted CP versus fan bones versus smartskin


babreu

Recommended Posts

I'm working on rigging my first model and I was wondering if there is a general feeling about the best way to get smooth deformations. I've searched for any topics on weighted CPs versus fan bones versus smart skinning; and while I have found information on all of those, I haven't seen any discussions comparing them.

 

I guess I'm really looking for a comparison on which would use the least resources and be the most responsive when animating and most efficient in general. I hope I'm not repeating an old topic, and if there is already a thread, please let me know.

 

Thank you.

Link to comment
Share on other sites

  • Replies 5
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

There is no real answer to that...

I like the SmartSkins the most, because they are easy to handle and will very likely work. Others will tell you exactly the other way round.

 

I think the best way is a combination of all three.

First use Fan-Bones or only CP-Weights, than use SmartSkins to get some last things worked out.

 

If you know how and you are good with one method, you can in most circumstances use only one of them.

 

*Fuchur*

Link to comment
Share on other sites

I'm working on rigging my first model and I was wondering if there is a general feeling about the best way to get smooth deformations. I've searched for any topics on weighted CPs versus fan bones versus smart skinning; and while I have found information on all of those, I haven't seen any discussions comparing them.

 

I guess I'm really looking for a comparison on which would use the least resources and be the most responsive when animating and most efficient in general. I hope I'm not repeating an old topic, and if there is already a thread, please let me know.

 

Thank you.

My recommended method would be all three.

First, build fan bones.

Second, weight control points to skeleton and fans.

Third, use smartskin to fix anything that needs it.

 

This approach gives you the most versatility, and uses each of these tools to their best advantage.

Link to comment
Share on other sites

That's the key - what tools you use isn't as important as the order you use them in. The use of one often precludes the later use of another. For example, porcelean material hides mesh problems. If you apply porcelean and then continue modelling (without removing the porcelean), you're building in problems you may not be able to solve later.

 

I put in fan bones whether I need them or not, on the theory that it's easier to remove them later than add them.

Link to comment
Share on other sites

i think it depends on the compexity of your model. in most cases cp-weighting is enough for my types of characters, i usually just add a few smartskins for the shoulders and some other tricky stuff... if you have a really complex model with muscle-movements or whatever i agree with the guys, start with fan bones, go over to weighting and then do smartskin...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...