Master chief Posted February 26, 2008 Posted February 26, 2008 ok i know that i have a pretty go .mat collection that came with AM but i was wondering where i can get more as i only have one water type mat and its a dark ocean and that does not look so good for a puddel Quote
Caroline Posted February 26, 2008 Posted February 26, 2008 Water is pretty hard to do - you could try a search for "+water +material" (without the quotes) Although a puddle is just reflectivity and maybe transparency / refraction? You could try changing the surface attributes, like in this thread: http://www.hash.com/forums/index.php?showtopic=10187 There are the DarkTree materials from http://www.darksim.com/Repository/ with rendered examples here: http://www.pixelburg.com/am_materialtest/d...nt21/index.html There's a fairly complicated tutorial (that I have not done yet) here, using animated displacement maps, I think: http://www.babbagepatch.com/water.htm Quote
Caroline Posted February 27, 2008 Posted February 27, 2008 To use Darktree in A:M - I am assuming that you have a fairly recent version of A:M (12 or 13 onwards): 1. Download and extract the Darktree materials - the Darktree Repository with Thumbnails - you should now have them split out into folders, like na_water. If you have a look in the folder, you should see a .dsts file, which is the material, and a jpg of the material. 2. In A:M right click Materials, and click New Material. 3. Click the plus sign next to Materials 4. Right click Attribute 5. Click Change Type To > Plugin > DarkSim > SimbiontAM 6. In the Properties for this Attribute, click Load DarkTree 7. Find the .dsts file that you downloaded. Apply it like a regular material (as in TaoA:M exercise 14 - Marble). Under the attributes properties, you will find lots of tweaks, so you can change colour etc. Quote
Caroline Posted February 27, 2008 Posted February 27, 2008 If you do not have a recent version of A:M (though why wouldn't you? ) I believe you can download and install the free Simbiont plug in from: http://www.darksim.com/html/simbiont.html Quote
Eric2575 Posted February 27, 2008 Posted February 27, 2008 For a simple puddle, why would you use a material? Just set the attributes for the water puddle surface and you're done. Simbionts are nice but take a hit on rendering times. You can also make your own materials or do a search on materials in the tutorial section of the forum. Quote
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