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Hash, Inc. - Animation:Master

Commercial 3d Models in AM?


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Most of them will be very poor candidates for import. Small items that you do not need to rig can be imported as "props"

 

Character models are generally unusable since they will need extensive and skilled editing to fix their meshes.

 

Unless, of course, the item says it was specifically made in and for A:M.

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If your going to attempt this, then what you would be looking for is minimal mesh and in quads form. I have not been very successful in importing them to AM, and frankly saved more time just to model it. I think it is far easier to just get a rendered rotoscope of the model you want to have and then make it yourself. I have had success in modeling in AM and then exporting it to another program. The beauty of AM is the animation, and how you model it for that purpose is essential. For best success in animation, requires you to model it in AM:

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