jakerupert Posted January 12, 2008 Share Posted January 12, 2008 I just tried to work with the uv-editor and created a blank 800x600 tga which I imported and applied it cylindrical to a head mesh, then stared the uv-editor and expected to see the headmesh in order to be able to push the CP`s like in the Zandoria-Tut, but instead I only get red dots see picture attatched. What can I possibly be doing wrong? Quote Link to comment Share on other sites More sharing options...
largento Posted January 12, 2008 Share Posted January 12, 2008 Are your splines set to display white? Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted January 12, 2008 Share Posted January 12, 2008 customize >appearance Set object color to black. Quote Link to comment Share on other sites More sharing options...
jakerupert Posted January 14, 2008 Author Share Posted January 14, 2008 > customize >appearance Set object color to black. But the uv-editor seems a bit difficult to handle. There seems to be no "undo" and only the rectangle-selector is working and also still without the option-key add function, right? This is what I got after some manipulating: The splinecurves show kind of wavy form and the hooks also look kind of strange. What expiriences have you got ? Quote Link to comment Share on other sites More sharing options...
brainmuffin Posted January 14, 2008 Share Posted January 14, 2008 You're better off hiding everything but the geometry you want to stamp, and then flattening the geometry in an ACTION to stamp it. try to get the geometry organized the way you want in the action, BEFORE you go into the UV editor. The rectangular selection in the UV editor is really just there for moving stamps around and scaling them. Quote Link to comment Share on other sites More sharing options...
jakerupert Posted January 15, 2008 Author Share Posted January 15, 2008 You're better off hiding everything but the geometry you want to stamp, and then flattening the geometry in an ACTION to stamp it. try to get the geometry organized the way you want in the action, BEFORE you go into the UV editor. The rectangular selection in the UV editor is really just there for moving stamps around and scaling them. I guess I was mislead by an old Zandoria-Tut, that might not be valid any more , that stated, "that the new uv-editor would make the flattening obsolete". So can I rotate the uv-coordinated stamps then or would this produce this strange waves in the splines still after the flattening? Are this waves harmfull anyhow? Quote Link to comment Share on other sites More sharing options...
brainmuffin Posted January 15, 2008 Share Posted January 15, 2008 If you need the stamp rotated, before you stamp hit 'T' then hold down CTRL and drag. You can rotate the camera plane before you stamp. I remember a lot of talking about a new UV editor, but I don't know if it came about. Quote Link to comment Share on other sites More sharing options...
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