sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

That's good stuff!!! I'm getting to like that Ernie...just wish like Heck that he had dynamic constraints on his antennae! That's encouraging...the 'straight-up' part...

 

Looking forward to more.

Posted
That's good stuff!!! I'm getting to like that Ernie...just wish like Heck that he had dynamic constraints on his antennae! That's encouraging...the 'straight-up' part...

 

Looking forward to more.

Darn it. I added dynamic constraints to the antennae, but I seem to be having trouble. Simulating the spring system seems to greatly dampen (or remove) the bounce. I'll keep at it, they'll be bouncy yet.

 

Ben

Posted

AHA! Several of us have had that happen till Will Sutton told us how to fix it. In your choreography properties under 'dynamics' change the default value for 'Reduction Tolerance Error' from .01 to ZERO and re-sim.

 

OR--- Just try no Simulate (Right click on the chor and select 'Remove Sim Data') I find a lot of the times that a simulation is just not necessary.

Posted
AHA! Several of us have had that happen till Will Sutton told us how to fix it. In your choreography properties under 'dynamics' change the default value for 'Reduction Tolerance Error' from .01 to ZERO and re-sim.

 

OR--- Just try no Simulate (Right click on the chor and select 'Remove Sim Data') I find a lot of the times that a simulation is just not necessary.

Thanks for the tip, oh master of the bouncy.

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