seduar Posted July 15, 2007 Share Posted July 15, 2007 I created a model. A wedding suit. I have a question about how do I get the jacket and pants to follow the arms and the legs when the character starts walking. If I have the character walking. It jumps out of the suit. How do I avoid this from happening. I just started modeling and I would like to learn to animate. I apreciate your help. Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted July 15, 2007 Share Posted July 15, 2007 Assign the CPs to the same bones as the underlying body. If the character is going to wear the suit all the time then it usually better to delete the parts that won't be seen. Quote Link to comment Share on other sites More sharing options...
seduar Posted July 17, 2007 Author Share Posted July 17, 2007 Thank you poul. I apreciate your help. I will try to assing all the cp's to the bones of the character. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted July 17, 2007 Share Posted July 17, 2007 you could also use a clth material, and then run a simulation on the suit. Quote Link to comment Share on other sites More sharing options...
phatso Posted July 18, 2007 Share Posted July 18, 2007 Depends on how realistic you want the animation (says the "master" who hasn't yet got anywhere near dealing with this problem himself). If you look at most of the models on the Extras disc, you'll find there isn't any body at all beneath the clothes. That solves the problem pretty neatly. The cloth system with its sophisticated collision detection makes for amazingly realistic movement. But I speak from observation, not experience. If someone speaking from a position of equal non-experience may venture a suggestion - master the easy way first. If your project requires a real cloth system, maybe it would be better to choose another project. Quote Link to comment Share on other sites More sharing options...
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