Gorf Posted May 19, 2007 Posted May 19, 2007 I rendered out a shaded wireframe AVI of my chroegraphy - a landspeeder driving round a crater. Everything looked OK so I set it to work on a final, multipass version as a series of TGAs (for the alpha - the crater is "live action") and went to bed. Just before the halfway mark, for three frames, there is a big jitter in the placement of the vehicle and its transparency. I think that it's something to do with the rotation around Y passing the 360 degree mark, and over the four passes it's coming out as a different position. I don't know why it should flash about the frame so wildly, though. There are no keyframes at that point. I've attached a render of four seconds around the glitch - if anyone cares to suggest where I'm going wrong, I'll be grateful! JITTER.MOV Quote
Hash Fellow robcat2075 Posted May 19, 2007 Hash Fellow Posted May 19, 2007 can you put up a version of your project with proxies substituted for your models (and embedded in the PRJ)? You'll have to put it in a zip to post it. Quote
KenH Posted May 19, 2007 Posted May 19, 2007 It seems like it's something other than the speeder. Camera? Light rig? Quote
Gorf Posted May 20, 2007 Author Posted May 20, 2007 It seems like it's something other than the speeder. Camera? Light rig? Thanks, Ken. It's the camera. I was close, though, by thinking along the lines of the rotation limits... The Y rot is creeping up from -53deg at 0.4 degrees per frame. When it gets to -0.3 it doesn't go to +0.1 as might be expected, but -359.9. Then it resumes its creep up to zero at 0.4 degrees per frame. There's no effect from frame to frame without multipass because -359.9 is the same as +0.1. However, with multipass, the camera's near 360 degree spin in the space of one frame is what's causing the artefacts. At least, in my novice's head, that's what is happening. I think it might be one for SynthEyes tech support... Thanks for the help. Quote
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