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Hash, Inc. - Animation:Master

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Posted

Hi!

 

I am a long time user of A:M but sometimes even we have newbee-questions ;)

 

So:

How do you set the pivot of a model to a new position?

 

When I model a character and rig it and than I want to reset the pivot of the model (in the model-window) to a new position so that for example the feet of my character are at the 0 / 0 / 0 point.

I could translate the geometry and after that the bones with a translate-comment on the highest hierachy-level, but I wounder if there is a way to just set the model-pivot with a number-input like "Set new pivot to 50 cm lower."?

 

Thanks for your time and your answers

*Fuchur*

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Posted

Hold the 'ctrl' key down while translating the root bone with the translate manipulator. This will move the geometry with the bones.

Posted
Hold the 'ctrl' key down while translating the root bone with the translate manipulator. This will move the geometry with the bones.

 

Thank you!

I learned a very useful new trick ;)

 

*Fuchur*

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