sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Making Metal


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Click the "+" tab next to your model icon in the project workspace. This will bring up a catogory underneath it called GROUPS. Now go ahead an click the "+" sign located on the left side of it. This will bring you to another group. Now for me personally this will bring up a list of named areas. Arm, head, body an so on. Then i scroll down to the item i want to be metal looking. Next to the name in the part there will be a triangle (>head). Something like that. Then you click on the triangle which brings up another sub catogory. Click the triangle next to surfaces. Then i play with the settings til i get it how i like it. For the image i posted its Difuse color gray, specular color white, specular size 24, specular intensity 89%, reflectivity 26%, Once your done select the target area you just added detal to. then click rendar mode. This will give you a redared image of that section, when your done checking it over. escape to get out of the preview, then make adjustments..

QuickTimePlayer_2007_03_28_18_07_45_62.bmp

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Materials help for metal. Do you have the DarkSim textures? OR- try the Hash environment map...import a checkerboard image or a photo desert scene picture and set it as the map...instant coolio reflections with NO raytracing (prolonged renders)

 

Do the same as above...make a group...make a new material...change type to Hash Inc, environment...import image...set as map...adjust all settings till 4 a.m.!!!

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