GuineaPogductions Posted March 24, 2007 Share Posted March 24, 2007 I have worked with AM about a year and a half now... Anyaways I'm having problems trying to make a gun fire. I've been trying to use a small sprite emitter, but for the life of me I can't get it to work right. I've been working with the flames.tga that comes with AM. What I am struggling with is that I need the sprite system to be below the camera in one frame and appear in front of the gun instantly to make it appear to shoot. However every time I do this a long fire trail follows it. Is there any way to force the images to stay attached to the emitter while the emmiter is moving? Please Help! I've had this problem for so long! Quote Link to comment Share on other sites More sharing options...
Bruce Del Porte Posted March 24, 2007 Share Posted March 24, 2007 If the emitter is a separate model, you can turn "Active" off until you need it to start emitting. Once it is on, you will need it on for only a couple of frames for a muzzle flash and then turn it active off again. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 25, 2007 Share Posted March 25, 2007 Also muzzle flashes can be done by modeling one say with glow then turningi it on and off as the gun fires This is rather rough but i just threw it together gun.mov gun.zip Quote Link to comment Share on other sites More sharing options...
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