skrilla Posted March 6, 2007 Posted March 6, 2007 Is there a guide to all constraints? I pick up an object with a kinematic/orient like/compensate combo ( hand and forearm so the forearm follows the hand) then later I want to attach the hands to something.... Well the 2nd time I use a Kinematic on the same bone, it totally ignores it ( the 2nd one) even if the 1st is set to 0% enforcement. Also the 1st is set to a different bone than the 2nd, the 1st doesn't use compensate and I need compensate for the 2nd action. How do I get the 2nd Constraint to work, or what am I supposed to use instead of Kinematic? Kinematic works if I delete the 1st one. Imagine someone doing a pushup then lifting a barbell. The combo I said works for BOTH tasks seperately, but they don't work togather. Quote
itsjustme Posted March 6, 2007 Posted March 6, 2007 Is there a guide to all constraints? I pick up an object with a kinematic/orient like/compensate combo ( hand and forearm so the forearm follows the hand) then later I want to attach the hands to something.... Well the 2nd time I use a Kinematic on the same bone, it totally ignores it ( the 2nd one) even if the 1st is set to 0% enforcement. Also the 1st is set to a different bone than the 2nd, the 1st doesn't use compensate and I need compensate for the 2nd action. How do I get the 2nd Constraint to work, or what am I supposed to use instead of Kinematic? Kinematic works if I delete the 1st one. Imagine someone doing a pushup then lifting a barbell. The combo I said works for BOTH tasks seperately, but they don't work togather. The description is a little confusing to me, Steve...a Project file would probably get your problem illustrated better. As for a guide to all constraints...the Technical Manual that is on the AM CD (or came as a hard copy with v14) would probably help you. Quote
KenH Posted March 6, 2007 Posted March 6, 2007 To pick something up , you should use the orient like and translate to constraints. Quote
skrilla Posted March 6, 2007 Author Posted March 6, 2007 I did constrain the object to the right hand with 'orient like/translate to' constraints then I used a Kinematic to attach the left hand to the object (so the forearm and bicept would follow right). It works perfectly. However, later I want to push off something with both hands so I created a new kinematic/orient like combo with compensation mode on a different bone. I used this combo on the hand and forearm of both hands (to the same bone). The right hand works- the hand stays put and the forearm and bicept follow right, but the left arm ignores the new Kinematic constraint and just stays still. Again, I use the EXACT same combo but it doesn't work on the left hand which has another Kinematic constraint attached to it even though it is set to 0 enforcement. If I delete the 1st kinematic it works. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.