sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Hello,

 

I'm testing the 2001 rig of Keekat to see if it will animate well.

The attached video is the first pass of keyframes.

 

I blocked out the main poses every 5 to 15 frames at 30 fps.

The poses are then locked down by setting keyframes for all active channels on that particular frame.

I'll clean it up later, right now I want to be certain of the action itself, not the timing (which will be fixed later)

Thus the tail only whips around once, instead of being really alive yet.

 

Lip sync comes last and I plan to do that manually, especially since it's just noises and no words.

Of course the sounds are straight off of the A:M CD. There was no cough sound effect, so a door slam must suffice.

 

Where finer detailed animation is needed to establish the scene at this stage of development, I will actually use the pose sliders or clean up the keyframes for the feet so they don't drift. But only if it feels necessary.

 

Feet walking and animation are more challenging for me since I don't animate that as often, so I figured out how to make Keekat shuffle his feet by acting out the scene myself and paying special attention to what my feet were doing.

 

Very informative.

I didn't realize the process of pivoting involved in shifting my weight.

That's neat!

KeeKat_Voice_Test_02.mov

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

LOL!

That was fantastic!

 

Thanks.

That little short should serve to inspire me to great deeds.

Now on the second pass for Keekat.

 

Updates soon.

 

 

P.S. I noticed the block character flexed his fingers like I planned for Keekat in this shot. For me, it's to add life to Keekat. I wonder if this is a common technique.

Posted

Here's the next pass.

This test render tells me that the fingers and eyes need just a little touch up and the tail is the last major item, before final render.

 

Digging around Keekat's skeleton shows some bones to control the tuft of hair on the top of his head.

I think I'll try to dink with that a little too.

KeeKat_Voice_Test_04.mov

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...