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Hash, Inc. - Animation:Master

Linking to external assets - Models


Clinton Rocksmith

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Hi there,

 

I'm curious as to whether A:M allows for external assets for workflows. I may be going around it the long way but it is a newbie question.

 

For example:-

 

If I'm making a scene and it was my job to animate it and someone elses job to model the character. Would the character model update automatically the next time I loaded my project?

 

How does that work?

 

You can point me to a chapter in the book if you wish, I have a copy of it.

 

So in theory, I could animate several characters that look the same as a base model and then change them later to be individual people?

 

Cheers

 

Clinton

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I guess this is an asset management question.

 

As of A:M13 you can use SVN to help you manage your assets over a network, including the internet. You will need to download something like Tortoise SVN and set up a hierarchy for your repository bin, which acts as the main storehouse for all your movie assets.

 

Of course you can do without svn if you and your team are really well organised and extremely careful but svn will help you in the task and will allow you to roll back to previous versions of models, projects, etc.

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Yes to all.

 

You can right click on a model and save it externally. Then it's not part of the project and is referred to. So someone else could alter that model in another project (if it's also saved externally) and the changes would always show up in that project. There's a disk icon on the models saved externally.

 

If you use the same rig then you can transfer animations from one character to another.

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