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Hash, Inc. - Animation:Master

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Posted

I've been wanting to model master chief for a while now, even though I dont have either of the games, and have finaly found the time to start.

I used a free master chief model from turbo squid, ripped directly from the game, and imported it for refrence. Since 3ds's dont import verry well, it wasn't much help.

 

So far I've finished the helmet only.

post-9147-1167543057_thumb.jpg

 

Wireframes:

post-9147-1167542661_thumb.jpg post-9147-1167542755_thumb.jpg

 

 

With better lighting:

post-9147-1167542872_thumb.jpg

 

Next i'm going to work on the body!

 

-Dude

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Posted

It looks ok. a bit sloppy mesh wise, even though its low spline count.

Did you build the mesh or did you edit the import?

 

Mike Fitz

www.3dartz.com

Posted

I built the mesh from scratch. It's really messy because I couldnt really tell any details from the import, so I really couldnt tell the shape of the helmet. It's kinda wierd, because i couldnt find any good refrence photos of Master Chief. Thats why i used the import.

 

-dude

Posted

ever thougth of using a rotoscope i think his head is too flat ....

also the lighting on the helment in the picture dosn't match the back ground,just saying.

and yeah fix the splining, i have a problem with that too, messy splines but some how it still looks smooth.

 

master_chief_02.jpg

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