sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Add a null in a pose/action/chor then use the aim at constraint to aim each of the eye bones at that null.

Posted

Hey!

 

Dig the new avatar Ken!

 

I also add 2 nulls in the model when I am done rigging via TSM2...

 

ONE is a child of the head bone THE OTHER is a child of the root bone. I then make 2 constraint poses to turn on the 'aim at' for each, with each also turning OFF the other. This way you can turn them on easily and animate or constrain them (to the camera, or other nulls or objects) no matter where you are.

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