KenH Posted November 11, 2006 Posted November 11, 2006 Add a null in a pose/action/chor then use the aim at constraint to aim each of the eye bones at that null. Quote
John Bigboote Posted November 11, 2006 Posted November 11, 2006 Hey! Dig the new avatar Ken! I also add 2 nulls in the model when I am done rigging via TSM2... ONE is a child of the head bone THE OTHER is a child of the root bone. I then make 2 constraint poses to turn on the 'aim at' for each, with each also turning OFF the other. This way you can turn them on easily and animate or constrain them (to the camera, or other nulls or objects) no matter where you are. Quote
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