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Hash, Inc. - Animation:Master

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[1] How much influence does the dpi of a texture have on the speed of a render? On the one hand, a common-sense answer would be 'a lot', but often in these matters, the intuitive answer is not how it really is. I'm staggering along with a mere half-Gig of RAM. More is in the works, but I need some 300dpi textures for walls where a camera is going to be close.

 

[2] Sometimes, in complicated areas where there are a lot of CP's [or I'm not zoomed in close enough] I move 95% of an object and the rest stays. I do a CRTL_Z, and all is well, but when I look at the model in wireframe, the CP's that didn't move are bright blue instead of red. They'll turn green when selected, but go back to blue. Is A:M trying to tell me somthing?

 

[3] Is it possible to interrupt a render and then re-start? My renders [in FINAL mode] take about an hour for a second of movie. Sometimes I'd like to stop it, work on a different model, then re-start the render as I go to bed.

 

[4] I seem to get these 'chat' messages [or PM's, or whatever] at the most inopportune times. The worst are in the middle of a render...like midway through a 14-hour long render. When this happens, all I can do is respond to the message. It takes over the Rendering Window and when I finally get quit of the conversation, I can't close the message window or get back to see the rendering. Can I disable the messaging function?

 

Thanks, and here's a pic. of the current project.

 

[attachmentid=21050]

THE_STREET_FROM_THE_BELOW_haze.jpg

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Posted

[1] How much influence does the dpi of a texture have on the speed of a render? On the one hand, a common-sense answer would be 'a lot', but often in these matters, the intuitive answer is not how it really is. I'm staggering along with a mere half-Gig of RAM. More is in the works, but I need some 300dpi textures for walls where a camera is going to be close.

DPI is irrelevent when doing textures. DPI is for printed medium. And even in those circumstances DPI is not directly related to the render resolution.

 

For texturing work, you normally want the texture map to be double resolution as the closest render you will make of it. Let's say you are rendering a 640x480 image. Let's say you render a portion of the wall, no matter which distance from the camera. Then the map resolution should be designed so the portion that is being rendered would be approximatively 1280 x 960 pixels.

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Posted

[2] Sometimes, in complicated areas where there are a lot of CP's [or I'm not zoomed in close enough] I move 95% of an object and the rest stays. I do a CRTL_Z, and all is well, but when I look at the model in wireframe, the CP's that didn't move are bright blue instead of red. They'll turn green when selected, but go back to blue. Is A:M trying to tell me somthing?

I believe blue is used to indicate keyframes in muscle-mode. any chance you accidentally got into muscle mode?

 

[3] Is it possible to interrupt a render and then re-start? My renders [in FINAL mode] take about an hour for a second of movie. Sometimes I'd like to stop it, work on a different model, then re-start the render as I go to bed.
render to targas (instead of QT or AVI) and you will only lose the frame in progress, the others will be saved. you can pick up where you left off by setting the frame range.

 

 

 

here's a pic. of the current project.

 

[attachmentid=21050]

looks cool!

What's Mr. Incredible doing in ancient egypt? :D

Posted
looks cool!

What's Mr. Incredible doing in ancient egypt? :D

 

 

Thanks all for the comeback. I'll print this out. Mr.Incredible is standing there for scale. All to often in the past, I've build similar models only to discover that steps are 'way too tall, and doors too short. This way, as long as everything fits him, I can scale my characters and they will all walk through the same sized doors.

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