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Hash, Inc. - Animation:Master

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Posted

here's a shark model that i think most of you guys would say "is simple", anyway i got it done quick. by the way... what is the best compressor that comes with animation master so i don't have to always use a compressed "package"?

 

 

 

 

[attachmentid=19717]

 

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d.zip

t.zip

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Posted

Woah, I cannot play that file.

 

Just take a jpg render and post it, it will get alot more comments, and be alot easier to see.

 

how's this?

 

[attachmentid=19722]

 

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Posted

his teeth seem pretty messed up. try using two three point splins (connected in the middle) with a 4 point closed spline for the base of each tooth. Also, for his mouth edge you'll want to use 5-point patches so that you dont get that creasing effect :P

Posted

his teeth seem pretty messed up. try using two three point splins (connected in the middle) with a 4 point closed spline for the base of each tooth. Also, for his mouth edge you'll want to use 5-point patches so that you dont get that creasing effect :P

 

thanks, the tooth hint worked, but exactly where do i put the five point patches?

 

forgive me for being such a nubie

Posted

a 5-point patch is a very helpful patch type that allows modelers to create wierd shapes without having creases. If you post a wirefram of the side of his face, i could show you what i mean.

Posted

a 5-point patch is a very helpful patch type that allows modelers to create wierd shapes without having creases. If you post a wirefram of the side of his face, i could show you what i mean.

 

 

sorry, wireframe or shaded and wireframe?

 

 

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Posted

Ok, you should get rid of the spline that goes all around his head and right at the end of his lips, then create a new spline that is closer to his nose like in the picture. When you do this, select the 5 points that make a patch, and then hit the 5-point patch button on the right side of the screen. Do this for the other patch, and now they should both be solid.

 

hope that help :)

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