Sonic922 Posted August 16, 2006 Posted August 16, 2006 I need help with most of the constraints. I know about the Rigid bodies, but I need help with: -Aim at -Kinematic -Aim ROll at -Roll like -Spherical Limits -Euler Limits -Translate Limits -Surface -Aim like two -Roll Like Two -Bone to Spring Quote
KenH Posted August 17, 2006 Posted August 17, 2006 I'll take the ones I know....I've never needed the others: Aim at: Constrains a bone end to point at the base of another bone/null. If the other bone moves, it will rotate to always be pointing at it. Aim Roll at: Constrains the roll handle (z axis rotation) to the base of another bone. Limits: Allow you to specify an angular/translation boundary for a bone. Surface: Constrains a bone to the surface of a mesh....for example for a tear rolling down a face. Quote
luckbat Posted August 17, 2006 Posted August 17, 2006 Aim At constraints Kinematic constraints Aim Roll At constraints Roll Like constraints Spherical Limit constraints Euler Limit constraints Translate Limit constraints Surface constraints Aim Like Two constraints Roll Like Two constraints Bone To Spring constraints Quote
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