Bruce Del Porte Posted June 9, 2006 Share Posted June 9, 2006 A quicky I did yesterday afternoon. Best wishes Zarqawi (2.5MB) Quote Link to comment Share on other sites More sharing options...
Stuart Rogers Posted June 9, 2006 Share Posted June 9, 2006 Hell, that fire's nice! Quote Link to comment Share on other sites More sharing options...
Viper GTX2.0 Posted June 9, 2006 Share Posted June 9, 2006 I agree that is nice fire. Good job!!! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 10, 2006 Hash Fellow Share Posted June 10, 2006 Reminds me of this bit from the onion Good fire. How would we add some heat distortion to that? Quote Link to comment Share on other sites More sharing options...
Bruce Del Porte Posted June 12, 2006 Author Share Posted June 12, 2006 Thanks guys, The bit from the Onion is close to what I was thinking but too much to animate in a day (or year for that matter), so yes, use your imagination with the Onion as your guide. I tried doing some gradient blurring in post to get a heat effect, subtle, not really satisfactory. Maybe a lensing sprite of some sort although I shutter at the render times? A thought problem for next time. Blur heat attempt 2.5MB Bruce Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 13, 2006 Hash Fellow Share Posted June 13, 2006 You're particle effects always look good. That fire looks like something out of a french impressionist painting. I hope you're lending your particle expertise to TWO. Maybe a lensing sprite of some sort although I shutter at the render times? A thought problem for next time. here's an old test i did by modeling some distortion glass to pass in front of the camera. [attachmentid=17425] but what we really need is some effect that can work in conjunction with a depth buffer to vary the effect depending on distance from the camera. distortionglass.mov Quote Link to comment Share on other sites More sharing options...
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