Duke Posted May 10, 2006 Share Posted May 10, 2006 Hi guyz Ive just been wondering about something, have been working in Maya and have recently moved over to Master and find it an awesome package. question is: in Maya you can take two CV's (as they call it) and attach them (merge them into one) how can I do that with A.M? what I mean is, if I want to attach two pieces (splines) that are seperate, and want to make it into one spline. have made a character and in the modeling process it came up. am just curious to know if it is necessary to do this? I know it probebly sounds like a stupid question but,hey Im a nube to A.M,,,,,,,,,, gimme a break! hehe Quote Link to comment Share on other sites More sharing options...
Paul Forwood Posted May 10, 2006 Share Posted May 10, 2006 Hi, Duke. To join two seperate pieces of geometry together you will need to stitch them one spline at a time. There isn't an automatic tool to that will intelligently stitch two unrelated elements together. When modelling in A:M it is important to strive for continuous splines that obey the rules of splining. There is an automatic, and very useful, tool for creating a full symetrical object from just one half of the geometry. This is the 'Copy/Flip/Attach' option that you will see when right clicking selected geometry in a modelling window. Stitching doesn't take long when you get used to it. Select the areas that you need to stitch together and either hide or lock the other cps to avoid mistakes. Press 'A', left click on the end of a spline, left click on the end of another spline and repeat for each of the splines that you want to join. Remember the rules though. You shouldn't have more than two splines crossing or it will produce ugly creasing. Try your hand and post a jpg example in here if you have any problems. Good luck. Quote Link to comment Share on other sites More sharing options...
thumperness Posted May 10, 2006 Share Posted May 10, 2006 Hey Duke, Here is a very good tutorial dealing with the manipulation of splines and CP's. Basic Splinemanship I It's for a much older version of A:M, but the concepts and rules are all pretty much the same. If you read through, there is a great explination of how to connect CP's Hope this helps. (Basiclly, if you left click and hold a CP and drag it on top of another CP, before you let go, right click. This joins the CP's.) Quote Link to comment Share on other sites More sharing options...
Duke Posted May 10, 2006 Author Share Posted May 10, 2006 Hey Duke, Here is a very good tutorial dealing with the manipulation of splines and CP's. Basic Splinemanship I It's for a much older version of A:M, but the concepts and rules are all pretty much the same. If you read through, there is a great explination of how to connect CP's Hope this helps. (Basiclly, if you left click and hold a CP and drag it on top of another CP, before you let go, right click. This joins the CP's.) thanx you guyz this site is amaizzzzzing!! thats exactly what I needed!! have gone through as many of the tut's I could lay my hands on, but just couldnt figure that one out, the copy/ flip/ attach thingy I had sorted, and most of the other stuff. thanx again Quote Link to comment Share on other sites More sharing options...
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