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Hash, Inc. - Animation:Master

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Posted

ok after the discussion on the "rig my tripod thread" i have decided to remodel the legs to make it taller and to make it easier to animate i also made it so the geometry wont warp when the rig moves to far

 

here are some pics of what i have so far

 

[attachmentid=16658]

 

and heres a wire frame

 

[attachmentid=16659]

 

what do ya think?

 

its not rigged yet i'll do that latter

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post-8557-1147232997_thumb.jpg

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Posted

wow that looks great. but in my own opinion, the legs seem a bit to wirey. personaly i would have put coverings on the legs facing out, and have moving pipes for the part of the legs that are facing inward.

 

other than that you got a sweet looking model there

Posted

ok i got it rigged with a rig similar the John's rig and i should have an animation out some time soon

 

[attachmentid=16665]

 

i'm also thinking about replacing the tentacles with arms similar to the legs and have claws on the end of them to make it look more menacing and more easier to animate and replace the heatray arm with one similar cause i just noticed that the geometry warps abit on the heatray arm

post-8557-1147244101_thumb.jpg

Posted

It's a good start, but whenever any character lifts a leg off the ground, the rest of the body has to lean the other direction to stay balanced. Hopefully your rig is equipped for that kind of shifting around.

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