DCLeadboot Posted March 1, 2006 Posted March 1, 2006 I have been working on one of my alternate funny endings for my Cluedo parody project. This ending shows butler/undercover inspector/narrator (Earle Grey/Fred Herring) cleaning the windows. He concludes, inviting the player to come back again sometime, then turns to rinse the window - only to find that somebody just opened the window! I really wanted to do this one, so I experimented with particle systems. The first experiment was with Blobbies. I wasn't happy with it. For a start, it took far too long to render - and besides the water looked more like gello. The second experiment was with Streaks, which I have used. I am pleased with it. I achived the throwing of the water by setting the Z force from 500 to 0 (fading momentum), Y force from 0 to -100 (gravity) and Particle Emittions from 2500 to 0 (water fades out). Does anybody else have any interesting experiences to share? Quote
johnl3d Posted March 2, 2006 Posted March 2, 2006 don't forget sprites http://johnl.inform.net/pages/10material10.htm Quote
DCLeadboot Posted March 9, 2006 Author Posted March 9, 2006 don't forget sprites http://johnl.inform.net/pages/10material10.htm I take a look at some of those links and the first question that springs to mind is - how? Those look good! Quote
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