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Hash, Inc. - Animation:Master

Particle Emitters


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I have been working on one of my alternate funny endings for my Cluedo parody project.

This ending shows butler/undercover inspector/narrator (Earle Grey/Fred Herring) cleaning the windows.

He concludes, inviting the player to come back again sometime, then turns to rinse the window - only to find that somebody just opened the window!

 

I really wanted to do this one, so I experimented with particle systems.

The first experiment was with Blobbies. I wasn't happy with it. For a start, it took far too long to render - and besides the water looked more like gello.

 

The second experiment was with Streaks, which I have used. I am pleased with it.

 

I achived the throwing of the water by setting the Z force from 500 to 0 (fading momentum), Y force from 0 to -100 (gravity) and Particle Emittions from 2500 to 0 (water fades out).

 

 

Does anybody else have any interesting experiences to share?

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