DCLeadboot Posted March 1, 2006 Share Posted March 1, 2006 I have been working on one of my alternate funny endings for my Cluedo parody project. This ending shows butler/undercover inspector/narrator (Earle Grey/Fred Herring) cleaning the windows. He concludes, inviting the player to come back again sometime, then turns to rinse the window - only to find that somebody just opened the window! I really wanted to do this one, so I experimented with particle systems. The first experiment was with Blobbies. I wasn't happy with it. For a start, it took far too long to render - and besides the water looked more like gello. The second experiment was with Streaks, which I have used. I am pleased with it. I achived the throwing of the water by setting the Z force from 500 to 0 (fading momentum), Y force from 0 to -100 (gravity) and Particle Emittions from 2500 to 0 (water fades out). Does anybody else have any interesting experiences to share? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 2, 2006 Share Posted March 2, 2006 don't forget sprites http://johnl.inform.net/pages/10material10.htm Quote Link to comment Share on other sites More sharing options...
DCLeadboot Posted March 9, 2006 Author Share Posted March 9, 2006 don't forget sprites http://johnl.inform.net/pages/10material10.htm I take a look at some of those links and the first question that springs to mind is - how? Those look good! Quote Link to comment Share on other sites More sharing options...
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