sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

hair and fur


patsommer

Recommended Posts

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

I've done several fur tests however it's only for small areas, doing whole body fur takes a lot of time and patience. From what i've seen, 2 or 3 simple hair materials work better than 1 complex hair material. I will upload some examples in a bit. I need to get settled in and remember what I did before.

 

-Mark

 

 

-edit, er oops, I kinda got side-tracked. I'll get something uploaded when I get off owrk today. In the mean time, what kind of fur effect are you trying for, any specific type of animal you had in mind?

Link to comment
Share on other sites

Hair can be simple or it can be extremely complex.

I am attaching a scene which I used a animal print graphic I found on google.

animal_font_8.jpg

 

The basic steps for recreating this in AM v12 is this

 

Open new project

Import the animal print graphic

Create new material, change the attribute type to particle ->hair

Create a new model, a lathed dome works as a good example

Apply the hair material to the dome model (the hair should show up, if not, hit Shift-8 )

 

After this point you can adjust the hair's individual properties to your liking, but first we will try something cool.

 

Apply the Animal print image as a decal on your dome, apply it from the top view.

You will see that the decal 'Type' under the image section will be set to color. Change this to 'Other'

from here, you will see a new line appear below the Type setting called 'Properties Driven'. Right click on this line and pick 'Add Property'

01fur.jpg

 

Pick Density... The decal will control the amount of fur depending on the color, Black for none, and white for 100% of whatever you set your density in the hair material.

02fur.jpg

 

 

If you duplicate the decal steps again, but leave it as default settings, you will get something like this.

You will end up with something like this.

fuzz0.jpg

fuzz.zip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...