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Hash, Inc. - Animation:Master

Adding geometry/splines


ChrisThom

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I know that you can use a bone to add a boolean to a model but can you also use that to make the boolean become part of the model's geometry?

 

Also is there a function or plug-in to subdevide or add additional splines to a model easily rather than having to manualing adding all the CPs & stitching them together?

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