eptigo Posted February 13, 2006 Posted February 13, 2006 is there an easy way of modeling an environment? like lets say, using some sort of scattering tool or some kind of tree/rock/foren object generator or would i have to model and place everything one object at a time? Quote
KenH Posted February 13, 2006 Posted February 13, 2006 AM has a flocking/crowd particle system that might suit your needs. Quote
ddustin Posted February 13, 2006 Posted February 13, 2006 AM has a flocking/crowd particle system that might suit your needs. I had problems with the crowd function in V12. Yoda64 has a plugin to randomly distribute objects on a surface, but if I remember right it works best on a flat surface then create your terrain. David EDIT: here is the link for the plugin http://www.sgross.com/plugins/plugin5/index.html Quote
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