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Hash, Inc. - Animation:Master

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Posted

is there an easy way of modeling an environment?

 

like lets say, using some sort of scattering tool

or some kind of tree/rock/foren object generator

 

or would i have to model and place everything one object at a time?

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Posted
  KenH said:

AM has a flocking/crowd particle system that might suit your needs.

 

I had problems with the crowd function in V12.

 

Yoda64 has a plugin to randomly distribute objects on a surface, but if I remember right it works best on a flat surface then create your terrain.

 

David

 

EDIT: here is the link for the plugin http://www.sgross.com/plugins/plugin5/index.html

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