T MAC Posted February 10, 2006 Posted February 10, 2006 Hey All, I have had AM for a week now and I am having some weird things happen. I have been trying to follow one of the video tutorials on walking cycles. I double click the an actor, it opens up, I close that window and double click Actions, set the view to shaded. But, when I try to rotate the model it vanishes leaving only the bones visible. This is happening on a lot of different models. What is causing this? Thanks for your help! T MAC Quote
Dhar Posted February 10, 2006 Posted February 10, 2006 Is it possible that when you're rotating the model you're actually going under the ground ? That would cause the model to disappear in shaded view and only the bones to show thru. Try rotating downward a little & see if the model becomes visible again (IOW go above ground). Quote
T MAC Posted February 10, 2006 Author Posted February 10, 2006 No, I am rotating on the horizontal plane. T MAC Quote
Dhar Posted February 10, 2006 Posted February 10, 2006 Next question: which model & what are your computer specs? Quote
T MAC Posted February 10, 2006 Author Posted February 10, 2006 Sir Nigel, Hero Dude, Tarzan, Lambrina and others ACPI Multiprocessor PC Windows XP Media Center Edition version 2002 3.2 gigahertz processor 512 megs of RAM display adaptor : Radeon X700 Pro running dual monitors Quote
triath5147 Posted February 10, 2006 Posted February 10, 2006 I have had this happen too in the past. I do not have an x700 ati card, but i had the 9600 series, and now have an ati x850 which does the same thing. First off, hit the "0" key or zero key, to put it in shaded wire frame mode. If this solves the problem. Go to tools, options, and go to the global tab. Change the OpenGL driver to the direct x driver and all will work fine. I don't know why it happens, I thought at first updating the drivers would fix the problem but it does not. Let me know if this fixes your problem. Maybe if enough of us are experiencing this, we can write to support and try to get it resolved. Quote
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