amcclure Posted January 18, 2006 Share Posted January 18, 2006 I have a group of students working on 30 sec animations in groups. Each person is working on diferent parts. My question is can you put 2 choreographys together in one project. The effect they are looking for is almost like a change of scenes. Is there a better way to do this? Andy Quote Link to comment Share on other sites More sharing options...
forevernameless Posted January 18, 2006 Share Posted January 18, 2006 You can have as many choreographies as you want in any given project. Just save the choreography and import it into the project you want. When you do, make sure you delete the ground plane and lights or you'll have double. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 18, 2006 Hash Fellow Share Posted January 18, 2006 You can have multiple chor in one scene, however A:M doesn't support making one continuous render, switching from one shot to the next to the next, to the next... In live action, they shoot all their shots separately and edit them together. In animation it's the same, they render the shots separately and edit them together. This has the advantage that you can render each shot when it is done and not have to wait for everyone to be done. You can tack shots together in any video editing app, or even Quicktime Pro. Exact procedures will differ so check their manuals for the details. Quote Link to comment Share on other sites More sharing options...
amcclure Posted January 19, 2006 Author Share Posted January 19, 2006 Thanks. Is there any way render times cam be cut down? Andy Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 19, 2006 Hash Fellow Share Posted January 19, 2006 Every detail "costs" some render time. It'a matter of deciding wht you don't need. ray traced shadows and reflections, numerous ray traced lights, complex combiner materials, "roughness" on a surface... those are things that increase render time. Mapped shadows, simple lights, simple materials, smooth surfaces... they are quicker. If you just want to check the motion of an animation, test render it in shaded mode. That is very quick. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.