johnl3d Posted December 3, 2005 Share Posted December 3, 2005 I decided to add a decal twice to a model and one of the times have it a normal decal..(used same decal with different name) the other color the jpg shows the color-color on the left and the normal-color combo on the right [attachmentid=11915] Looks like more depth on the right here's the project with the tga decals but the fish decals are on the cd was going to animate but it's late [attachmentid=11916] Looks like if applied correctly this could be useful..will have to read the postings on this instead of tinkering blue.zip Quote Link to comment Share on other sites More sharing options...
DanCBradbury Posted December 3, 2005 Share Posted December 3, 2005 I realy dont fallow what exactly you were saying there... but with normal maps, you can overlay them to create changes in the frequency of red, green, and blue. The combination of two normal maps will result in frequency nutrilization, frequency increase, or frequency decrease. Just for the heck of it, i made a ripple normal map and off-set two stamps of the normal map. Here are the results. Quote Link to comment Share on other sites More sharing options...
johnl3d Posted December 3, 2005 Author Share Posted December 3, 2005 Like I said I have to read more just notice it looked better with the normal map...now I really have to read about them to use them properly Quote Link to comment Share on other sites More sharing options...
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