jakerupert Posted September 2, 2005 Posted September 2, 2005 Hi all, I have a lady chara with a thight skirt in a different model. I plan put the same TSM2 riggpart into the skirt and constrain these bones to the acording bones in the bodymodel, so that it will move along with them. Is this an apropriate way to achieve this? and how can I make the TSM-riggs bones visible again to make the constraints from the skirts bones? Any advice would be highly apreciated... ;>) Jake Quote
luckbat Posted September 2, 2005 Posted September 2, 2005 I have a lady chara with a thight skirt in a different model. I plan put the same TSM2 riggpart into the skirt and constrain these bones to the acording bones in the bodymodel, so that it will move along with them. Is this an apropriate way to achieve this? No. You'd only do that if you wanted to be able to animate the dress like a separate character. The correct solution depends on how tight the skirt is. If it's skin-tight, then just assign the skirt's CPs to her thigh and hip bones. If it's a little looser, you can put some bones into the skirt, then constrain those bones to the thigh bones with "Orient Like" and a lag of a few frames. and how can I make the TSM-riggs bones visible again to make the constraints from the skirts bones? The correct workflow is: do all your constraints on your pre-rigged model, and run the rigger again and make a fresh TSM-rigged model. If you didn't keep a copy of your pre-rigged model, you can still access the pre-rig bones by clicking on the "Show More Than Drivers" icon in a Pose window. You can right-click directly only the bone names in the PWS to assign constraints. Quote
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