jamagica Posted August 27, 2005 Share Posted August 27, 2005 I've decided to start practicing animating to dialogue pieces...in the zip you'll find a quicktime movie of the basic blocking... the sound only comes out of the left channel and that's crappy..I have to figure that one out.... Formula.zip Quote Link to comment Share on other sites More sharing options...
nixie Posted August 27, 2005 Share Posted August 27, 2005 Good, fits the diolouge very well Expressive and ' punchy'! Keep us updated! Nixie Quote Link to comment Share on other sites More sharing options...
jamagica Posted August 27, 2005 Author Share Posted August 27, 2005 thanks! Alright...since I was done with the main posing and breakdowns I moved on and went on to some follow through touchups to get rid of that "suddenly stopping" arm. The next clip is in linear interpolation. I still have yet do do facial expressions and lip sync. in the end I will be switching to zero slope interpolation because I need a very snappy look for this animation Formula_linear_touchups.zip Quote Link to comment Share on other sites More sharing options...
jamagica Posted August 29, 2005 Author Share Posted August 29, 2005 Ok...just because you have to download a simple zip doesn't mean you can't watch it..haha I made an update...changed a pose in the middle Formula_newpose.zip Quote Link to comment Share on other sites More sharing options...
steve392 Posted August 29, 2005 Share Posted August 29, 2005 Looking good ,the movements go well with the dialog ,timing looks spot on to my old eyes .nice work Quote Link to comment Share on other sites More sharing options...
jamagica Posted August 29, 2005 Author Share Posted August 29, 2005 Thanks, man! next comes some rough ideas for the facial animation part Quote Link to comment Share on other sites More sharing options...
jamagica Posted August 29, 2005 Author Share Posted August 29, 2005 Alright...attached is a zip with a clip in it that has the body hidden, just the face is shown...facial expressions are added in..I think I got the rough idea down pretty well. I also got lips in Formula_facial_study.zip Quote Link to comment Share on other sites More sharing options...
rhinthell Posted September 7, 2005 Share Posted September 7, 2005 Looking good. Nice anticipation and weight shift there, though not much follow through. Good acting choices overall. There is some twinning in the arms. They occasionaly do the same motion at the exact same time as each other. You might want to change the timing so one arm hits the pose before the other arm does. Or vary the arm poses a bit so they aren't exactly the same as eachother so often. Consider moving the feet a bit more. You have sticky feet syndrome for most of the shot. A guy that's this upset is gonna be moving about a little bit. For instance, he moves steadily down and forward throughout the shot. At the very least, you can pop his left foot forward to make it look more like he's aggressive towards whoever he's speaking to, and also to help maintain balance as his body moves forward. There are some places where the lower body sticks and stops moving completely. If this isn't a stylistic decision, consider putting in some moving holds there. The body and head seem a little stiff. You could have the upper body and head follow through on the motion of the body a bit. Ie, the body goes down, the upper body dips down a frame or two later, the head dips down a frame or two after that. (and the same idea when the body goes up, upper body dips up, etc...) That'll create some nice overlap throughout the body and really loosen up that character. The last pose look a little off balance. What if he throws his left foot forward as he comes down into "suspect"? You might want one more pose at the end. I notice a lot of dialogue clips just end with a held pose expressing the last word of dialogue. But since you hold so long, the character just looks like he suddenly stopped being angry. So I'd cut sooner, or put in some heavy breathing or some further small indication that he's still upset. On the facial animation, pay attention to how often your jaw opens when you speak. It's actually not very often. Your lip synch is very stuttery. For instance, on "Everybody" my jaw only opens once on "every" and once again on "body". You don't need to make up for the lack of lips by overanimating the jaw. The dialogue will still read. What you have here matches very very well to the dialogue, it's just a bit too much. Overall, it's really nice. If I critique too much, it's because I think there's a lot of potential to make it even better. Keep up the good work. ~Cristin Quote Link to comment Share on other sites More sharing options...
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