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Hash, Inc. - Animation:Master

First ever Model


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Got the windows done, in these renders some of the textures are final, some are not.

 

misc bump and dirt maps still to do also.

 

I can't belive how easy the windows were to do once I figured out I could use a bitmap to cut the hole!

 

I did have a hell of a time with "texture stretch" on the windows around the curved part of the model, even after flattening .... anybodyknow the secret for that?

 

I ended up stamping one window at a time, ajusting for the stretch as I went ... still great fun though.

post-7-1124803725.jpg

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