3DArtZ Posted August 13, 2005 Posted August 13, 2005 Hey guys, even though I'm posting this in the WIP section, this is a finished deal, as I've taken this as far as I want to take it practice wise. From the comments - worked on the run cycle and redid the grab for one hand instead of 2... There are a few issue still, much coming from the fact that the run cycle on the path ended with the wrong foot for the jump to the pole... Anyhows, this was good practice for me. I rendered one with no blur and one with A-buffer blur. http://www.vrcops.com/vids/Run2PoleQA.mov http://www.vrcops.com/vids/Run2PoleBlurA.mov Later Mike Fitz www.3dartz.com Quote
vf124 Posted August 13, 2005 Posted August 13, 2005 ...I've taken this as far as I want to take it practice wise Me like ... are you going to have her sneaking around in the dark? Quote
3DArtZ Posted August 13, 2005 Author Posted August 13, 2005 ...I've taken this as far as I want to take it practice wise Me like ... are you going to have her sneaking around in the dark? Thanks for checking it out! Still ironing out the script! Mike Fitz www.3dartz.com Quote
forevernameless Posted August 14, 2005 Posted August 14, 2005 I know your not planning to change it, but I think it might have been better for her to do a flip. I think shes a little to horizontal to be able to land like that. You have some really cool characters. Planning on making incredibles 2? Quote
3DArtZ Posted August 14, 2005 Author Posted August 14, 2005 I know your not planning to change it, but I think it might have been better for her to do a flip. I think shes a little to horizontal to be able to land like that. You have some really cool characters. Planning on making incredibles 2? Hey tenez, I was actually going to put the flip in, but I lost steam, so to speak towards the end of this excersize.... so totally see what your saying with it. From different angels it doesn't look so accomidating to a flip though.... Mike Fitz www.3dartz.com Quote
3DArtZ Posted August 14, 2005 Author Posted August 14, 2005 Also did a render with mulit pass to examine the different motion blur. http://www.vrcops.com/vids/R2PBlurMPA.mov A bit painful to render but the motion blur results are pretty darn nice.... hmm. Mike Fitz www.3dartz.com Quote
martin Posted August 14, 2005 Posted August 14, 2005 Keep going on those animation exercises. I won't give you any criticism but I will ask you if you see anything wrong with the action? I don't think you should go back and change it, but I do think that if you examine the shot you'll know what to do to make the next one better. Both motion blurs are fine. I couldn't even tell which was which until I paused on a blurry shot. Even then, your mom couldn't tell the difference. I think multipass should be saved for jittered lights and stills. Again, thanks for posting. I watch all of your efforts. It's encouraging to see your constant improvement. We need animators on "Tin Woodman of Oz." Quote
nixie Posted August 14, 2005 Posted August 14, 2005 Overall very nice animation. just two things my eyes notice - her run cycle: lifting leg seems to snap upwards too quickly. the landing could be a bit quicker just to keep it looking fluid. Thats it! the leap doesnt need a flip IMO, The jump to reach the pole is beautifully done and so is the spin! Multipass motionblur is alot better, but to be honest the A-buffer still works for simple stuff Iv only had problems with it when used with camera moves. Nice work though - Nixie Quote
3DArtZ Posted August 14, 2005 Author Posted August 14, 2005 "Keep going on those animation exercises. I won't give you any criticism but I will ask you if you see anything wrong with the action? I don't think you should go back and change it, but I do think that if you examine the shot you'll know what to do to make the next one better." Hey Martin, thanks for checking the stuff out!!! I appreciate the comments. And that has sort of been my philosophy lately with animation. Work on something, but don't lament over it! And take any changes to the next animation. All to often in the past I would work 1 particular thing to death and it definately hampered any progress! "Both motion blurs are fine. I couldn't even tell which was which until I paused on a blurry shot. Even then, your mom couldn't tell the difference. I think multipass should be saved for jittered lights and stills." Again, good words here. I think it's a good point, that a non animator, representing the majority of potential viewers wouldn't notice the blur difference. A buffer is very very very fast! "Again, thanks for posting. I watch all of your efforts. It's encouraging to see your constant improvement. We need animators on "Tin Woodman of Oz."" I'm looking forward to helping!!! Thanks for taking the time to comment! Mike Fitz www.3dartz.com Quote
3DArtZ Posted August 14, 2005 Author Posted August 14, 2005 Thanks for taking a look Nixie, appreciate the comments. I did one more render with MultiPass and blur. I really think the quality of the MultiPass blur is very very impressive. I put the blur to 50% and the MultiPass to 16x16 http://www.vrcops.com/vids/R2PBlur50MPA.mov Mike Fitz www.3dartz.com Quote
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