dborruso Posted July 22, 2005 Share Posted July 22, 2005 Hi hashers, I started my first model for the boxing game i wanna make today. He is herbie the frog and he will be the main player character. I modeled him in segments because i wanna keep my first game simple and this way i dont have to worry about how my joint rotaions will translate from one program to another. I just slapped those textures on there, there will be much better texture maps with details and variation. I tried to keep this model low poly so the texture maps will finish it off and maybe make the edges where the segments meet look better. I was trying to put a test eye map on his eyeball but spherical mapping isnt working in 11t for some reason, this could be a problem for me. thats why his eyes are just spheres now. I'm gonna texture map the iris and pupil and the lids right on the sphere. You cant use surface properties in gamestudio so it will all be texture maps. Let me know what you think about this character design. I would like some real honest feedback because i wanna make this a good looking game that appeals to people. Thanks folks. Quote Link to comment Share on other sites More sharing options...
forevernameless Posted July 22, 2005 Share Posted July 22, 2005 If you were going for a simple design you nailed it. I like the segmented look, the only thing is it's not all segmented. The arm mainly: It looks like you were going for a segmented look but its not quite there. The forearm, the part that connects to the glove has the right look, but the part connected to the shoulder and the mid section don't have the same look to them. I think it would look cool if they were three distinct segments. The body also, since you have some parts segmented it makes the rest look off. I'm sure you don't want to have two spheres for a body, but if you could shape it more to get the same look that would look great. My comments may be a little biased towards the segmented look, but I really like it. I don't know if your familar with Vectorman. If you had to fix one thing I'd say fix the arms. Give them the full on segmented look, then you could probably overlook the body. It looks great, and i'm sure with the textures added it will look even better. Quote Link to comment Share on other sites More sharing options...
Jin-Kazama Posted July 22, 2005 Share Posted July 22, 2005 looks very cool................great work man Quote Link to comment Share on other sites More sharing options...
dborruso Posted July 23, 2005 Author Share Posted July 23, 2005 Thanks guys here he is textured. Now to rig him. Quote Link to comment Share on other sites More sharing options...
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