sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Any suggestions on how to get this horizontal wavey look out of this model?

Besides starting over...LOL....

its not much of a wavey look just enough to bother me.

The Bottom is worse.

 

 

Tried, porcelain..helps a little would like more

Adj. Bias seems would take forever

Tried the smooth plugin..but Im not getting results I want,

 

File included if ya want to take a peek..

 

Thanks,

Michael

Shell_shaded0.jpg

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Posted

I don't think you have much choice other than adjusting bias values. And while you're object looks a bit spline heavy for such an apparently simple shape, surely tweaking bias won't take that long. Some of your problem comes from the fact that your patches aren't symmetric. Ideally all cp's should be the same distance from it's neighbours but I think tweaking is faster than rebuilding.

Posted

Thanks for taking a look Rodger.....Its a shell of an aircraft model Im doing...it doesnt look so bad after I have added a few other details to the outside,

 

Michael

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