johnl3d Posted June 9, 2005 Posted June 9, 2005 Attempting to finish the creature a started I decided to rig it well it needs a few tweaks but I'm too tired now Quote
jamagica Posted June 9, 2005 Posted June 9, 2005 Hey John,what problems specifically are you having? I might be able to help..one of my strong spots is rigging a simple character like this one...I personally wouldn't use the TSM..I'd create my own rig... Quote
3DArtZ Posted June 9, 2005 Posted June 9, 2005 Hey John, cute model.... But you are going to have problems rigging this model cause of the way it's built. Just having an assembled mesh isn't enough. If you post shaded wireframes, I'll mark it up for you. Mike Fitz www.3dartz.com Quote
johnl3d Posted June 10, 2005 Author Posted June 10, 2005 I'm posting a composite view..just don't laugh too much at the wireframe the hands/feet really need redoing the most but for a learning tool .... anyway here is the diagram and below I'll post a QT of what it can do now after working on it last night before I posted Figure this might help other model gene deprived individual and semi riggers Oh the eyes are the free Uber eyes added to the "head" bone in the rig along with the tongue bones Quote
johnl3d Posted June 10, 2005 Author Posted June 10, 2005 and this is a quick test of the TSM rigged made to fit the weird model...no real head/neck copperfrog.mov Quote
johnl3d Posted June 10, 2005 Author Posted June 10, 2005 Not a real problem just takes a long time to get it right. And there is a lot of tweaking to do the test doesn't really show the quirks. I did a few hours and many restarts to get what you saw. So any suggestions on rigs welcome Quote
3DArtZ Posted June 10, 2005 Posted June 10, 2005 John, your mesh looks fine, but why when it's rigged the frog all of a sudden looks like froggie frankenstien? Why are the top of his arms coming out like that? His shoulders should be nestled into the torso.... I think that might be some of your problems that your having? But again, the mesh looks good.... Mike Fitz www.3dartz.com Quote
johnl3d Posted June 11, 2005 Author Posted June 11, 2005 Mike I think that is part of problem I'll have to adjust the positioning of a few bones since the head and shoulders meet thanks for looking Quote
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