sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Posted

Attempting to finish the creature a started I decided to rig it well it needs a few tweaks but I'm too tired now

acreature30.jpg

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Posted

Hey John,what problems specifically are you having? I might be able to help..one of my strong spots is rigging a simple character like this one...I personally wouldn't use the TSM..I'd create my own rig...

Posted

Hey John,

cute model....

But you are going to have problems rigging this model cause of the way it's built.

 

Just having an assembled mesh isn't enough.

If you post shaded wireframes, I'll mark it up for you.

 

Mike Fitz

www.3dartz.com

Posted

I'm posting a composite view..just don't laugh too much at the wireframe

 

the hands/feet really need redoing the most but for a learning tool ....

 

anyway here is the diagram and below I'll post a QT of what it can do now after working on it last night before I posted

 

 

Figure this might help other model gene deprived individual and semi riggers

 

Oh the eyes are the free Uber eyes added to the "head" bone in the rig along with the tongue bones

help.jpg

Posted

Not a real problem just takes a long time to get it right. And there is a lot of tweaking to do the test doesn't really show the quirks. I did a few hours and many restarts to get what you saw. So any suggestions on rigs welcome

Posted

John, your mesh looks fine, but why when it's rigged the frog all of a sudden looks like froggie frankenstien?

Why are the top of his arms coming out like that? His shoulders should be nestled into the torso....

I think that might be some of your problems that your having?

But again, the mesh looks good....

 

Mike Fitz

www.3dartz.com

Posted

Mike I think that is part of problem I'll have to adjust the positioning of a few bones since the head and shoulders meet thanks for looking

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