sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I found some files of martial arts wizs that display the talents of some respected stunt people in hollywood before they became so hot they don't need reels of their work anymore... I'm not sure if their is a law against rotoscoping to someones actions on video, but it's good practice for me, since I stink at animation... Maybe I should just make an online comic-book instead of trying to flesh things out in animation.

By no means am I finished with it--having problems with getting the hands to stay put--FK.

 

I'll post the reference vid in the next post

 

 

Check out the result I rendered out...

HSM1Lg_Prog001.mov

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Posted

well, that would be a tough clip to use as ref since it's not locked down and his legs wander out of the frame.

 

The thing that strikes me as odd initially in your anim is how his left leg suddenly darts over around frame 22-24. I don't think that could happen without some opposite reaction motion in his hips. Inertia, momentum, physics and all that.

 

The sense I get from the reference clip is that his left leg made a smooth arc overhead.

 

Do the right arm IK, it's basically a leg in this situation.

 

Have I mentioned that's a great looking character?

Posted (edited)
The thing that strikes me as odd initially in your anim is how his left leg suddenly darts over around frame 22-24. I don't think that could happen without some opposite reaction motion in his hips. Inertia, momentum, physics and all that.

 

Your thinking is highly critical and much appreciated... but don't you think that it really doesn't need anymore movement in the hips?

 

And yes it is very difficult to get the motion of the cropped out portions... the legs... but his leg does jerk in the reference at that point also... just roto-ing the angles led me to the result... not perfect, but better than any attempt I could imagine on my own.

 

Thanks Robcat. For my own needs, though, I think you are right about the smooth arcing.

 

EDIT::

I just viewed the link and it seems that the animation is missing the last 2 frames of the animation... when I compressed it, I think they got dropped also, where his hips move more! Darn!

Edited by entity

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