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Hash, Inc. - Animation:Master

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Posted

Hello All,

 

I have a situation where I have created a walk cycle and want my character to wave and turn his body during and after the cycle.

 

The problem is that as soon as I move any bone which is keyed in the walk action, it wipes out all the previous keyframes from the action for that specific bone.

 

So, for example, the feet are cycling quite nicely along a path and if halfway through I move one of the foot control bones just slightly, then that specific bone no longer cycles normally. (I hope this makes some sense).

 

Can someone help me out here?

 

Thanks,

 

Eugene

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Posted

You need to use the action blend method under the choreography action property. Set it to ADD mode and any action you do is added on top of the action itself. You can also use BLEND. The default is REPLACE which is why you are having the trouble you are.

 

Anzovin have a good CD tute on the subject if you wish the full story.

 

Cheers

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