ericsh6 Posted June 29, 2006 Posted June 29, 2006 I was thinking, this could be good for faces as well Yes, that's right. If you had a generic flat spline mesh of a face and could get a heightmap of your face then you could quickly get a 3D model of your face. But how can you get a height map of the face with a cheap digital camera? Quote
markeh Posted June 30, 2006 Posted June 30, 2006 But how can you get a height map of the face with a cheap digital camera? Here's a bit about photogrammetry. http://www.sco.wisc.edu/aerial_sat/photogrammetry.php It sounds a bit like blood, sweat, and tears. Quote
ericsh6 Posted June 30, 2006 Posted June 30, 2006 Here's a bit about photogrammetry. Mark, it looks like this is how the USGS makes the DEM files. Speaking of that, I want to show what this new plugin can do on the Rockville terrain from the DEM file but I am having some problems with Decals in V13 but I reported it already yesterday. When I try to stamp the decal of the heightmap I got from the Rockville DEM on my mesh, there are a bunch of spots where the mesh doesn't decal. Then, when I use the new plugin, the mesh is deformed wrong because of the spots. This decal operation works fine in V12 v+ though. Anyway, I hope to show the fruits of this plugin soon. Quote
Admin Rodney Posted July 19, 2015 Admin Posted July 19, 2015 BUMP. With apologies for resurrecting this old topic; this was an interesting discussion.... very interesting to read through. And the displace plugin that Eric Hall created still works. In other pond'rings... I wonder if anyone ever took Andy up on getting access to his terrain wizard code. The terrain wiz part of that is great of course but my interest revolves around the fact that his is a plugin that allows painting in a window in A:M; which is of interest to me personally. Quote
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