mulls Posted April 20, 2005 Posted April 20, 2005 Bought TSM2 last December.I'm trying to use paste mirrored.and the store roll I presume that's what's causing this, is flipping the roll of the fingers on the opposite hand backwards,in other words a clenched fist paste mirrored opposite fingers bent backwards .Is there anyway I can easily correct this problem?? Did I do something wrong in the initial setup???Do I have to go through and shut store roll of on the individual bones and if so which ones,without picking through every bone in the model??? Any heads up ANYONE can give is mega appreciated.... Thanks for the phenomenal products,fantastic WM and the TSM2, How is the Face Machine coming along???? Have A Model Day Mulls Quote
anzovin Posted April 20, 2005 Posted April 20, 2005 Morgan will look into this. Sigh--The Face Machine. Well, Hash does not yet support the features we need for that in the SDK--CP weighting is not exposed. So until some further development is done by Yves, and it is not high on his priority list, I'm afraid, this product is unfortunately on hold. --Steve Quote
Morgan Posted April 21, 2005 Posted April 21, 2005 Mulls, Raf and I have discussed this, and unfortunately there isn't an easy solution. The finger system was designed without regard to the potential use of Paste Mirrored, and as a result it relies on roll handle position -- and on Store Roll -- in a way that Paste Mirrored really doesn't support. The finger system would have to be redesigned to work properly with this feature. We'll probably do that for a future update, but in the meantime... well, turning off Store Roll will only make things worse, I'm afraid. If I were you, I'd hold off on keying the fingers until I'd done my walk (or run, or whatever you're using Paste Mirrored for). Sorry about that. -Morgan Quote
mulls Posted April 22, 2005 Author Posted April 22, 2005 Thanks for the quick response seems to work fine when I don't do the fingers,Thanks againn for the great products!!! : Have A Great Day Quote
brainmuffin Posted November 1, 2005 Posted November 1, 2005 I've found that it also causes a problem when the spine is keyed before "paste mirrored" is invoked. Quote
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