sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Robo


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And I have used fan bones! to try to get the body shapes stay.

But what kind of constraint to apply to them? And constraint to what?

And when to apply the constraints to the fan bones? in an Action?

And I have to do it in compensate mode?

First selecting the Compensate button and when?

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Create a bone just for the lips and do a translate to constraint.

Tried to constrain the lips to each other - ending up in a circel reference - A:M crashed!

 

Perhaps you have to have a third object to constrain the lips to?

And hopefully you can hide that third object?

Thanks for a little more advice!

:D

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Well it should have worked..... that is unless you constrained one set to the other AND the other to one set. This doesn't work. Two options as I see it. You could JUST constrain one set to the other, or you could create a new null and set it where the lips should lock and constrain both lip sets to it. These are the options as I see them. There are probably more. Nice actions by the way.

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