JTalbotski Posted March 20, 2005 Posted March 20, 2005 You may have turned up the specular size or intensity. Jim Quote
KenH Posted March 20, 2005 Posted March 20, 2005 Are you using Direct3D? Mine is always like that so I use Opengl. Quote
Eric2575 Posted March 21, 2005 Author Posted March 21, 2005 Switching to Open GL seemed to help. Thanks Quote
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