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Hash, Inc. - Animation:Master

blowing away a vase


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okay here's the project file 11.1d+ remember this is a rush job so you should be able to improve on it with very little effort

 

 

the spots.tga is on the CD its one of the particle sprites in the material folder and so its not included since i didn't zip

 

 

 

 

Had to post something to keep up with John K. :rolleyes:

blownaway.prj

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oh and heres the still done in 12 so i could output a jpg

 

 

 

 

As to what is happening I used two gradient combiners one with up and down and left to right pose sliders to set rate vase disappears and cause the slant.

 

another gradient was used to give the material change which I noticed is a little bit off but as i posted earlier it can be tweaked

 

the sprite emitter is on three groups and start in theory to look as if each parts is crumbling into dust the emission rate is controlled in the time line ( and even saved properly this time)

 

remember i only get about 2-3 hours on AM a night so most things i post are rough

ablowaway31.jpg

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