sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too

 

 

johnl3d

 

 

would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine

eyechange000.mov

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Posted

nice creature! lol..thanks John...what effectors did you use to create that material?

 

Also, what if I created one decal with normal color, then in a program such as photoshop I'd color it green? How would I transition in a pose? Can you set transparency on a decal?

Posted

yes..sort of you can set the % a decal will effect the model ..color ..color % etc

 

 

 

...download the project its just really basic materials ..the "creature" is about the extent of my modeling skills..lol

decaleye.mov

Posted

here is the decal version with the two eye decals when it asks for q.tga and q1.tga the ones on the "model" substitute whatever picture you want they are pretty large and so I did not include them. Just some experiments with PS

decaleye.zip

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